·
Moodboard Inspirations
I began looking for inspiration looking at
post apocalyptic concept art, however I noticed these where very grungy and too
wrecked, I had to find the right balance between sci-fi and post apocalyptic, I
looked further into where the concept was from and found it has been used in a
game called Defiance. A smaller version of the crater tavern but the right
style I am aiming for which will help.
·
Asset List Breakdown
I broke down the whole scene and made a big
list of assets, there are around 30 altogether, and many of these are
duplicated and reused in places but quite a lot of unique models are in there, going back to why I chose this scene, it was because I wanted to work on some generic props that are usually created in games all the time such as tables, monitors, payphones, ceiling fans, barriers, something that shows I can create these kind of assets well, but have a small scene within this for a good portfolio piece.
Here is an example of my asset plan, I have used the list of assets above but expanded on it, trying to estimate how long they may take, this not only allows me to keep track of my progress but also I can use this as a check list and see if I need to modify the times at a later stage.
The Plan
At this stage I have create a weekly plan, I have estimated how long each job should take for example modelling, UV mapping and light mapping should take around 3-4 weeks while texturing should take 3 weeks with 2 weeks polishing.
Hopefully I can stick to this and I have estimated it correctly, if not I will modify it at a later stage and try keep up with all the tasks needed to complete the scene to a good standard.
Challenges Ahead
There are many challenges ahead but here are some that I will highlight, firstly the transition between indoor and outdoor lighting may be a bit tricky, I have never done this before I usually stick to complete indoor or outdoor scenes, however I feel I can pull this off and have good composition in my scene. Another challenge for me will be animating in UDK, I have worked on a few things here and there, the ceiling fans rotating shouldn't be a problem but if I want to expand on that, animating the monitors or adding some sort of wind in my scene then I will need to research in that area.







